Mathematics
Vectors and space
Vectors, dot and cross products, planes, and distance in 3D.
Basics
Vectors
A vector has magnitude and direction. Add componentwise; scalar multiplication stretches or flips. A position vector runs from the origin to a point; a displacement runs between points. In the basis {i, j, k}, a = a_x i + a_y j + a_z k. A unit vector keeps only direction; the zero vector has length 0. Force, velocity, and electric field speak this language.
Dot and cross products
The dot product a·b = |a||b|cosθ is a scalar. Zero means perpendicular; work is W=F·s. The cross product a×b is a vector of size |a||b|sinθ, perpendicular by the right-hand rule. Parallel vectors have cross product 0; it gives parallelogram area and torque τ=r×F. The familiar vector cross product is 3D; in 2D one often keeps a scalar “signed area”.
Planes
A plane through r₀ with normal n satisfies n·(r − r₀) = 0, or ax+by+cz = d. The cross product of two direction vectors gives a normal. Three points fix a plane unless they are collinear. Planes are parallel when their normals are. Intersect a line with a plane by substituting the parametric line into the plane equation.
Distance in 3D
Distance between points is √((Δx)²+(Δy)²+(Δz)²) — Pythagoras stacked once more. Point-to-plane is |ax₀+by₀+cz₀−d| / √(a²+b²+c²). Skew lines meet a common perpendicular whose length is the distance. The shortest path is always the perpendicular; optimization, graphics, and mechanics reuse the same formulae.
Formulas
Dot product
Zero means perpendicular. The projection onto û is (a·û) û.
Symbols
-
θangle between the vectors
Cross product (components)
Right-hand perpendicular. |a×b| is parallelogram area.
Plane equation
Normal n, one point r₀. Same as ax+by+cz = d.
Symbols
-
nnormal vector -
r₀a point on the plane
Point-to-plane distance
Plane ax+by+cz = d and point (x₀,y₀,z₀).
Symbols
-
(x₀,y₀,z₀)the point
Key table
| Unit vector | â = a / |a| (|a| ≠ 0) |
|---|---|
| Scalar triple product | a · (b × c) = signed parallelepiped volume |
| Two-point distance | |r₂ − r₁| = √(Δx² + Δy² + Δz²) |
In this field
Algebra and geometry
Equations, exponentials and logs, Pythagoras, circles.
Trigonometry and calculus
Trig ratios, identities, derivatives, integrals.
Statistics and linear algebra
Mean, variance, Bayes, matrices, eigenvalues.
Discrete, complex, series
Sequences, series, complex numbers, combinatorics.
Limits and number-theory sketch
Limits, continuity, primes, congruences.
Differential equations and series
First-order linear, harmonic oscillator, Taylor and geometric series.
Conic sections
Parabola, ellipse, hyperbola, eccentricity, foci, and an orbit sketch.
Fourier sketch
Sines that rebuild a periodic function, coefficients, spectra, and a discrete-transform note.
Probability, continued
Expected value, variance, normal density, and a CLT one-liner.
Graph-theory sketch
Vertices and edges, degree, paths, Euler, and the adjacency matrix.