Physics

Mechanics

Kinematics, Newton, momentum, circular motion.

Basics

Kinematics

Relates position, velocity, and acceleration without asking what caused the force. Three equations cover constant acceleration. These are vectors: keep direction.

Newton's laws

1: If net force is zero, velocity stays (inertia). 2: F_net = ma when mass is constant. 3: Forces come in pairs, equal and opposite, on two different bodies.

Momentum

p = mv. Impulse equals Δp. With no external force, total momentum is conserved. Elastic collisions also conserve kinetic energy; inelastic ones lose some to heat or deformation.

Formulas

Constant acceleration: velocity

v = v₀ + a t

Add acceleration times time to the initial velocity.

Symbols

  • v₀ initial velocity
  • a acceleration
  • t time

Constant acceleration: displacement

s = v₀ t + ½ a t²

Acceleration enters with t squared.

Symbols

  • s displacement

Time-free relation

v² = v₀² + 2 a s

Links speed and distance when time is unknown.

Newton's second law

F_net = m a

Net force produces acceleration. Unit: N = kg·m/s².

Symbols

  • F_net net force
  • m mass

Weight

W = m g

Gravitational force. g≈9.81 m/s² near Earth. Not the same as mass.

Symbols

  • g gravitational acceleration

Friction

f_s ≤ μ_s N, f_k = μ_k N

Static friction up to a maximum; kinetic is usually smaller. N is the normal force.

Symbols

  • μ coefficient of friction
  • N normal force

Uniform circular motion

a_c = v² / r = ω² r, F_c = m v² / r

Speed can be constant while direction changes, so there is centripetal acceleration.

Symbols

  • r radius
  • ω angular speed (rad/s)

Impulse

J = F Δt = Δp

A larger or longer force changes momentum more.

Symbols

  • J impulse

In this field